New Home: Havana Designs
December 16, 2009 at 8:50 pm | Posted in Uncategorized | Leave a commentHello! Please visit the NEW site + blog at
http://www.havana-designs.com
Thanks to all who’ve visited this blog!
The Dream Big Project Logo
July 30, 2009 at 7:04 pm | Posted in projects | 1 CommentTags: acting, emblem, graphics, logo, theatre, wings
I met Angelica at an improv show. She was so sweet, so funny, and so quirky. You’re just magnetized to her personality. Her past is a balance act between the creative realm of theatre and the professional realm of advertising.
She told me she had just gotten accepted into her dream school: a prestigious acting conservatory in New York. It was a real-life fairy tale. Thing was, tuition was $10,000.
Angelica started The Dream Big Project to raise some money towards her goal. She asked me to do a logo for her.
She wanted something to reflect her femininity yet posh and royal. She brought up the idea of an emblem and I ran with it. This is what I came up with:
I wanted to add something in there to give it a distinctive “Angelica” touch, so I added the wings as a play on her name. She ended up loving it. Please take a bit of time to visit her website. If you can donate anything, I am sure she would greatly appreciate it.
Plus, wouldn’t it make an awesome tattoo?
Stop Overthinking Social Media!
July 28, 2009 at 5:07 pm | Posted in Links, Personal and Business Branding | 1 CommentIf you’re frustrating yourself trying to find the “secret” to social media, STOP!
I want to share a couple of golden articles I found enlightening. Scott Berkun wrote an article about The Bullshit of Social Media and how social networking sites are just new tools to do an ancient art:
We have always had social networks. Call them families, tribes, clubs, cliques or even towns, cities and nations. You could call throwing a party or telling stories by a fire “social media tools”. … These tools may improve how we relate to each other, but at best it will improve upon something we as a species have always done. Never forget social networks are old. The best tools will come from people who recognize, and learn from, the rich 10,000+ year history of social networks.
John C. Welch says we’re overthinking social media:
All this shit, Twitter, Facebook, MySpace, FriendFeed, DoucheBlog, all of it, is just people talking to each other, in a fairly direct way. It’s analgous to a telephone. You don’t really think much about the phone system, it’s only there to allow you to talk to someone far away. Same thing for online shit. It can be a one to one, one to many, many to one, many to many, or all of the above, but it’s just people talking to each other.
John has a pretty brash tone for some, but he certainly drives home the point.
Stone Payton also showed me a series of videos that give simple explanations of social media and social networking:
As I find more help resources on the web, I will post them!
Feel free to follow me on Twitter: @havanachan.
Happy Birthday, Havana!
July 2, 2009 at 11:45 pm | Posted in Uncategorized | Leave a commentThis Saturday is going to be my birthday!
Don’t know what the family has planned but I may have some sort of celebratory dinner next week.
Oh yeah …
Saturday’s the 4th of July too or something like that.
Happy 4th!
How Improv Made Me A Better Designer
June 22, 2009 at 2:12 pm | Posted in process, projects, Uncategorized | 4 CommentsTags: acting, artist's block, creative block, creativity, graphic design, improv, writer's block
Creative ruts are frustrating and suffocating. The sad thing is that we all go through it! For the past 4-5 weeks, I have been taking improv classes at The Basement in Atlanta. While I can’t say I’ve become the best improv actor or even a decent actor, the lessons I extract from each Thursday evening have become valuable and insightful in mt overall creativity. Improv stretches your thinking and forces you to become more intuitive. Since the classes, sketches and ideas have been erupting into my notebook.
So how do the principle of improv apply to you as an artist?
1. Don’t be afraid of looking stupid– any idea will do.
I don’t know too many creatives who aren’t perfectionists. While we are raising our standards for ourselves, we’re also running the risk of losing golden ideas by dismissing them too quickly. When I would sit down to do concept art, the only ideas that made the page were ideas I approved in my head. No one is going to look at your sketchbook. If something tumbles across your mind, sketch it down. Purge all ideas, even stupid ones, onto the page.
During two-person scene exercises, one of the players would have to come up awith a scene on the spot to act out. Most of the time, the most mundane ideas would progress into hilarious skits.
2. There is always something to add to a scene.
Those mundane ideas would progress because the players would add different elements to the scene. Adding elements also solidifed the setting. We did an exercise where we would have to name as many different objects in a room as possible. For example, one of our settings was a guy’s bathroom. After naming out the obvious elements, the players started to name other things like “the broken soap dispenser,” “the amateur graffiti in the stalls,” “the gross, outdated pink urinal cake,” etc. (Okay, sorry for the visuals. LOL) After we named the basics, we were forced to stretch our creativity and imagination to find more to add to the setting.
So if you were designing a logo for a automobile-related company, what kind of elements could you play with? After you sketch the obvious, what other related elements can you add to your notebook? License plate? Dice in the mirror? Seat belt? The grill? Create a pool of images to play with.
Beware, however, that you do not compromise simplicity. In the two-person scenes, we were encouraged to add but not to add so much that the scene becomes convoluted, confusing, and unbelievable. For now, just purge out all your ideas but know to subtract and narrow down later.
3. Look at what you have and adapt to it.
Okay, I modified the original lesson a little bit. The original reads, “Look at your body posture at the moment and adapt to it.” It is easier to improv a character based on your body as it is now than to come up with a character and then adapt your body accordingly. When you do the latter, you often get so caught up in trying to act and sound like that character that you neglect the relationships on stage. The scene never progresses anywhere.
As designers, we may sometimes try a little too hard to make the most perfect, most zen, most powerful logo and we end up aggravated when it’s just not happening. Stop and look at the sketches you have now. Interrogate each concept: is this concept aligned with the purpose of the logo? Is it conveying what the client wants? Is it straightforward?
Now, how can you improve it?
4. Always pay attention to what people are saying and doing.
The improv warm-up exercises were, oddly, some of the most insightful. Games like Zip Zap Zoey, King Monkey, and Patterns forced us to pay sharp attention to the flow amongst the group. It challenged us to memorize, multitask, and stay focused all at once. The point of these games? In improv, you will have to bounce actions and reactions from other players on stage. To be a coherent part of the scene, you must develop a good ear for certain phrases and concepts as they happen and extract/expand them.
Ideas come from the least unexpected places. If you want ideas, don’t tune out your surroundings and try to visualize ideas in your head. Tune INTO the nearby conversations and activity. Someone may say or do something that sparks a new train of thought and lead you to a new idea.
5. If you get lost or reach a dead end, return to your original intentions.
When a player on stage would get stuck in a scene, it helps to simply return to that character’s original motivation (i.e. wanting that damn cookie, trying to cheer up a friend, trying to get rid of the nosy neighbor). When we add elements to a scene, we may find that the scene has become so complicated or has strayed so much that the player may not know where to take it.
Similarly, we can become enamored with a couple of concepts and run with it until we reach a dead end. Return to your first sketches. Return to those notes you scribbled at Starbucks when you met your client. Return to your conversation with the client. Examine the original intentions of your client and yourself. Can you find a different path to reach those objectives?
I would have never imagined that improv classes would be so insightful to me. They gave me solutions to tackle creative blocks. Stretch your imagination, play with your sketches, and pay attention. Leave no idea out; bad ideas, after all, can lead you to good ideas.
The downside is that improv is not something you can practice alone. If you live in the Atlanta area, I highly recommend taking the improv classes at The Basement! They also have shows at 8 & 10 every Friday and Saturday. If Atlanta is a bit of a drive, Charisma Studios in Marietta will be offering an improv course too! If you don’t live in the area, please look up where improv classes are being offered in your city; it is WELL worth it!
Business Cards for David Powers
May 31, 2009 at 12:27 am | Posted in Personal and Business Branding, projects | Leave a commentTags: business cards, cards, design, music, professional
Today, I went to a surprise birthday party of a recent client I did business cards for.
It seems only appropriate that I showcase the business cards I worked on for him on my blog today!
Happy birthday, David! Hope this year is even better than the last!
Pose Experimentation and Spock!
May 12, 2009 at 6:21 pm | Posted in doodles | 1 CommentTags: art, doodles, drawing, movies, poses, reference, sci fi, sketchbook, sketches, star trek
Recent pages from my sketchbook.
A possible character for a promotional t-shirt. I wanted to play with a superhero concept while adhering to the heart motif of “Kokoro Graphix.” Obviously unfinished!
Frames from Disney’s Hunchback of Notre Dame. I sat down and paused the “Out There” segment to practice expressions.
References from Character Design.
By the way, saw Star Trek over the weekend, TWICE.
Loved it! Especially Spock! He was so cute.
I also got Illustrator over the weekend.
Live long and prosper!
Mock-Up Environmental Blog Layout
April 2, 2009 at 9:13 pm | Posted in projects | Leave a commentTags: environment, environmental, green, web design, website layouts
My environmental illustration proved to be one of the strongest pieces in my portfolio but somehow, I was disappointed in its presentation. I wanted a portfolio piece that could show the illustration in action!
This is the latest addition to my portfolio:
Of course, “Love Her” is not a real site. This is just a mock-up just to show off the illustration. I had another motive though: I wanted to also show that I am open to web design as well! I should do these layout mock-ups more; this was fun!
I <3 Blogging Entry: The World Is Waiting For You
March 30, 2009 at 6:07 pm | Posted in projects | Leave a commentTags: blog, blogging, contest, cultures, globe, I heart blogging, unity
Goodness, I can’t believe I am so nervous about this. I just submitted a design to the I ♥ Blogging contest; mind you, I haven’t been in a art/design contest for a years.
The original:
The entry file:
My comments: Blogging is a phenomenon that lets ordinary individuals spread their ideas throughout the world. You don’t have to be a politician or a celebrity to be heard. You don’t need a personal jet. The blogosphere tears down geographic boundaries and this revolution is illustrated in my “I <3 Blogging” entry. Blogging flattens the globe and is quickly changing the way we give and receive information.
Wish me luck!
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